[31], R.C. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. A survey conducted by GamePro in 1990 ranked the game as the 10th-best sports video game at that time. Pro-Am as one of Rare's best games, calling the release "one of Rare's finest moments". Pro-Am sold 2.3 million copies worldwide—an unqualified success—and made Rare into a major developer for the Nintendo Entertainment System. [38] The NES version of R.C. The game has no formal end; players eventually run out of weapons and are eliminated from the race. Pro-AM II Summary : If you're into racing, but you're tired of racing big, unwieldy cars, then you should check out R.C. Up to four players can race against each other but each will need a Nintendo Switch, Mario Kart Live game, and the RC Kart (either Mario or Luigi). Grab your controller and pull up to the starting line. [27], The game has continued to be well received by video game publications. Pro-Am in 1991, and R.C. It was initially released for the Nintendo Entertainment System (NES) in 1987, and was published by Nintendo for North America in February 1988, and then in Europe on April 15 of the same year. It added how the trend of combining racing with vehicular combat would reappear in future games such as Super Mario Kart and Rock n' Roll Racing. R.C. HOURS OF FUN RC Pro AM (NES) Race your R.C. Black Friday Video Game Deals Are Live Now, Things Ghost of Tsushima Doesn't Tell You. Nintendo puts you in control. Up to four players can race against each other but each will need a Nintendo Switch, Mario Kart Live game, and the RC Kart (either Mario or Luigi). "Tune-up items" help increase the car's performance, such as turbo acceleration, "hotter engines" for higher top speed, and "super sticky tires" for increased traction and cornering;[2] these additional abilities are displayed on the "track conditions" screen between races. In 1987, the game was originally titled Pro-Am Racing but was later renamed. R.C. He commented that the game's challenge and sounds contributed to its enjoyment level. [7] After the game ends, players can record their scores on "Top Pro-Am Drivers" list, but the scores are erased when the console power is powered off.[8]. [33] Game Informer put the game at number 84 on its "Top 100 Games of All Time" list in August 2001. racing competition! R.C. NES-RC-Pro-Am . Push it to the limit on every corner as your tires squeal and you jockey for position to take the lead. This month Nintendo and Rare are bringing us R.C. Pro-Am Release Information for NES", https://www.mobygames.com/game/nes/rc-pro-am/cover-art/gameCoverId,36516/, "How Rare unlocked the secrets of the NES", "Month Of Kong: The Making Of Diddy Kong Racing", "Rare Celebrates Its 30th Anniversary with a Massive 30-Game Collection", https://en.wikipedia.org/w/index.php?title=R.C._Pro-Am&oldid=990131639, Video games developed in the United Kingdom, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 23 November 2020, at 00:12. He also praised the game's simplicity and controls, comparing them to that of an actual radio-controlled car. Warp Zone Podcast: March 1988. ... A fantastic accessory for those who travel a lot and want to easily hook up their Nintendo Switch to a TV anywhere in the world! Bill Kunkel found that it distanced itself from earlier racing titles such as Sega's Enduro Racer, Nintendo's Mach Rider, and Atari's Pole Position by going from a more traditional first-person to an isometric perspective. While the original box art claims that the game contains "32 tracks of racing thrills"[9] the 24th level is unofficially the "last" level since it is the largest track and contains the highest number of laps. Pro-Am, an entirely different form of racing experience. [35] IGN listed the game as the 13th-best NES game of all time, citing its popularity amongst players as well as good sales. "[28] The 2009 book Vintage Games compared the game to Spy Hunter, noting that game emphasized collecting power-ups and weapons and not just on racing. ALL-TIME COLLECTOR'S ITEM. [2] Roll cages, which opponents can also collect, help protect cars from crash damage,[7] stationary "zippers" give cars an extra speed boost,[2] and "bonus letters" give players large point bonuses and the ability to drive an upgraded car if they can spell "NINTENDO" ("CHAMPION" in the Rare Replay version) with them. The number of missiles and bombs carry over to the next race,[7] and players can collect extra ammunition, represented by stars, on the track. [2][3] Players use the horizontal buttons on the control pad to steer their car left or right, and they use the other buttons to accelerate, fire weapons, and pause the game. They hailed it as one of Rare's best early products, stating: "Radio-controlled car racing in videogame form was pretty much perfected here. It's you against four other all-star racers in this thrilling Nintendo R.C. It doesn't matter really because it followed the same rules and featured the same game mechanics, power ups and items but with different tracks. [18] Its music was composed by David Wise, known for his work on Cobra Triangle as well as the Donkey Kong Country series. [26] Bloomberg Businessweek listed R.C. Pro-Am is a video game for the Nintendo Entertainment System that was developed by Rare in 1987. PRO-AM. [21] It went down to the 8th position in September 1988,[22] and 12th in November. It's your against four other all-star racers. Features Headline News Podcasts . Game arrived in great condition no problems never heard of this game.. for game boy.. [10] Players can also collect weapons that can temporarily disable other vehicles: missiles take out the opposing vehicles from the front, while bombs take them out from the rear. The game has a poor and unsatisfying result. Pro-A.M. was either a sequel or a port of the NES game. [14], R.C. [25], R.C. It has appeared in many "top games of all time" lists and is regarded as one of the best titles in the NES library. [11] There are also various hazards which must be avoided: oil slicks which cause cars to spin out of control, water puddles and "rain squalls" which slow them down, pop-up barriers which crash cars, and skulls which decrease ammunition. Pro-Am II in 1992. car to the head of the pack of highly competitive drone cars. With the use of game enhancement and cheat tools, players have been able to reach past level 200 with no discernible end in sight. It's a heck of a lot of fun and we hope to see it pop up on the Switch's NES library sometime soon. July 2020 NPD Video Game Sales Results. [20] It was featured on the cover of the magazine's February–March 1988 issue, which also included a full walkthrough. Pro-Am was well-received for its visuals, sound, gameplay, and enjoyability. Players … Pro-Am is among the best NES games, due to its realistic nature. PRO-AM II for the Nintendo Entertainment System. [34] Paste magazine placed it as the 8th greatest NES game ever, saying that it is "way more fun than real remote-control cars, which never seemed to be equipped with missile capabilities". The game distanced itself from earlier racing titles by using an overhead, instead of a first-person, perspective. Pro-Am has appeared many times on various "best games" lists over the years. Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks. [24] Retro Gamer saw the game as a precursor to Codemasters' Micro Machines, and they compared the action and variety of items to the later Mario Kart series. [2], The Sega Genesis port, Championship Pro-Am, features some gameplay differences from the NES version of the game. Very little other details were provided, but we do know that Mario Kart Live: Home Circuit will be released on October 16th, 2020 for a … Pro-Am is a racing video game developed by Rare.It was initially released for the Nintendo Entertainment System (NES) in 1987, and was published by Nintendo for North America in February 1988, and then in Europe on April 15 of the same year. [15] It was released for the Nintendo Entertainment System (NES) by Nintendo in February 1988 in North America,[16] and in Europe on April 15 of the next year.