Welcome to Smashboards, the world's largest Super Smash Brothers community! Perhaps in spite of his inferiority to Marth, Roy still has a notably large fanbase in the Melee community, partially stemming from his notable roles in some machinima. Roy himself, however, is easy to combo; like other fastfalling characters, his high falling speed harms him by making him extremely vulnerable to chain grabs and potentially the space animal slayer combo. So stickied this. However, Roy only slashes once, and at a slower rate than Marth. Add shieldlag for projectiles, and subsitute endlag for landing lag for aerials ... 25 - Roy. Click on the display to unfreeze/freeze the trajectory pointer. In All-Star Mode, Roy and his allies are fought on Final Destination, as Roy was not designated an official home stage. NEO, alongside many of Roy's best representatives, have either become inactive in the tournament scene or have dropped him for other characters (or other Smash games altogether), further hurting Roy's results in tournaments. fox Menu. Ultimate, GameCube Controller Super Smash Bros. As an Amazon Associate Smashboards earns from qualifying purchases. Roy has a very bad matchup spread. Ultimate Edition - Switch. It is not known why the signature is there. Despite generally covering Roy's hurtboxes, it is less powerful and has less combo potential than Marth's. is the main playable hero in the sixth installment of the Fire Emblem series of tactical role-playing games. Sweeps his sword on the ground towards the front, then towards the back. I'm relatively sure it hits lower, but that's why I want it--to see for sure. ... Kadano applies intensive frame data analysis to optimize Marth play. An amazing compilation of frame data gathered without using any kind of special tools or AR. Mobile-friendly Frame Data for Fox in Super Smash Bros. However, Roy does have some advantages. This attack is a multi-hit attack and the last hit has decent vertical knockback, if enemy is hit at the base. Against smash attacks, Roy's Counter can quickly become his most powerful move; its pseudo-semi-spike properties also makes it useful when the opponent's back is to the ledge. Roy's forward smash is a fast attack and is his primary KO move. While NEO, arguably the greatest Roy player of all time, managed to place top 8 consistently in the early Melee metagame, even he had to use Marth and Sheik secondaries to succeed at higher-stakes tournaments such as MLG. In an unofficial poll held by NinBuzz, Roy was voted the fifth favorite Melee fighter among viewers, gaining 9% of the total vote. Angle BKB/FKB KBG; Flare Blade (Uncharged) 21-24: … PushBlock Gaming Recommended for you 22:11 <3<3, Why do all of roys moves have face hitboxes. Unlike Marth, who can safely attack opponents from a distance, Roy must go into close proximity with the opponent to deliver strong damage and knockback, as the sweetspot on his sword is closer to the hilt than the tip. Zain’s most significant caveat saw him play in a bracket where he only had to play against Fox and Falco in the top 8 at a local tournament, and outside of one narrow win against 2saint's Jigglypuff (who defeated him 3-0 in a later encounter). A sword poke to the ground. Roy and Marth are the only playable characters in, Along with Marth, Roy was originally going to be a character exclusive to the Japanese version of, This technically makes Roy the first ever playable Nintendo character to debut through the. Roy has slightly below average air speed like Marth, but Roy's sweetspot once again hurts him. Additionally, a combination of low-lag, fast aerials and a very high falling speed gives Roy a useful SHFFL. However, Roy's primary flaw is the sweetspot placement of his disjointed hitboxes. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. Since his sourspotted moves are extremely weak and have very little combo potential (unlike Marth's), he needs to get up close and hit with his blade's sweetspot, which causes him to struggle against characters with more favorable hitbox placements (like Marth and Falco). Roy's only notable results in the current Melee metagame have been through Marth players, such as Zain and Mew2King, sandbagging with him in lower-stakes tournaments or matches. Swings his sword in a large arc above his head. This has resulted in much less nuance and optimization possible in Roy's metagame, making the Roy matchup very easy to learn and catch up with. Grabs and pushes forward, tripping them with his leg. Roy's group chant has spiked in popularity among Smash players, and often used as a meme. You are currently viewing our boards as a visitor. Usually not playing Brawl. The latest update to the Melee Database was the addition of the frame-by-frame seeker! I'm afraid not, this whole project has slowed due to schools/colleges starting again, next in the pipeline is Samus, but I do think someone is doing the patch on roy but when we will see the finished product? Roy also lacks any quick KO options. He is a clone of Marth, differentiated primarily by his sweetspots being located near the center of his blade rather than the tip. Rotates body counter-clockwise with a strong arc-like swing from his head to the ground, similar to the animation of his neutral special. A common tactic is to force opponents off the stage with a down or forward throw and immediately intercept their recovery with a forward smash or Flare Blade. This holds him back far too much in competitive play to place consistently in high-level tournaments without the use of a secondary character. Meant to be a. Roy reaches out with his free hand. Counter Total: 59 Counters: 5-29 [ IMG] --when it counters-- Total: 46 Hit: 14-20 (or 1 frame later for real strong moves) Invincible 1-16 Damage: 7%, unlike roy's, does not scale with power of countered attack. For instance, Roy's "superiority" in power has been disproven, as many of Marth's attacks, tippered and non-tippered, deal more knockback and damage than Roy's respective centered and non-sweetspotted strikes. Frame Data Strategies Overview Zoning Character Specific Additional Note Match-ups Serious Advantage Match-ups. Additionally, unlike Dolphin Slash, Blazer has multi-hit properties and can OHKO most lightweight fighters, like Mewtwo and Jigglypuff. Could we get dash attack images too? Ultimate. As such, he has usually lost when matched up against a high-level players. back hit frames 24-26, can do 16% or 8% with 9 or 5 frames shieldstun ... Notes - this counter is damage based, no info for max/min damage. A quick stab to the left followed by a horizontal slash to the right. The sweetspot in the hilt of the blade is now considered a disadvantage and one of the main reasons for Roy's poor tier placement; while Marth can attack from afar and still deal respectable damage, Roy cannot do so, lest his attacks hit with extremely low knockback; Roy's sourspot on the entire length of the Binding Blade, besides the hilt, is also much weaker than Marth's sourspot on the hilt of the Falchion. Everyone else Serious Disadvantage Match-ups. Flips onto ledge with a quick downward diagonal slash downwards. Even with fast falling speed, Roy's vertical survivability from the upper blast line is average due to a combination of his lighter weight than characters such as Captain Falcon and much slower falling speed than characters like Falco, despite him being slightly lighter than Roy.