Mafia II – Hat vs. Simon schreibt. Given the size of the in-game world, loading times can get quite long. Work Flow Tricks. While the polycount for e.g. Work Flow Tricks. It can be equally hard to put nice water effects into a game. GDPR. Here comes the “but”.But the silhouette is very static and not as dynamic as we saw it on the “Wormy Fountain”. You can choose! Er überredet Paul Simon sogar, zu den zwei vorhandenen Strophen noch eine dritte zu schreiben. Right. Allen Zweifeln zum Trotz wird "Bridge Over Troubled Water" zu einem Meilenstein der Popmusik-Geschichte. Required fields are marked *, +  This is a talk I gave on the Unreal Fest Europe 2018 about three stylized effects in RIME. Der Text ist ihm zu einfach. Bei NDR 1 Niedersachsen hören Sie die Geschichte hinter den Songs. A Game Art Trick . Post-FX quality of GTA V at productscrack also has a big impact on performance. :), Wyvery and Luos just mentioned that it’s not really a trail but more a spline with camera-facing quads. Only when you look at it from very extreme angles, you might see some artifacts: You may have seen similar techniques in other areas for example on the Home World Trails or from the Company of Heroes flame thrower (see image below), but I thought making a fountain with that is very creative so I had to share it with you guys. <3 I hope you’ll like it! Gemeinsam sind Paul Simon und Art Garfunkel für viele Hits verantwortlich. Both contain (almost) the same content. A Game Art Trick . Doch bei "Bridge Over Troubled Water" ist das anders. I didn’t embed the video directly to avoid any tracking from Google and complications with the DSGVO. Menu Skip to content. Game Design Tricks. Bananaft sent us a small video showing a guy who suddenly loses a big red sausage. Während Paul Simon und auch Art Garfunkel zweifeln, ob sie dieses schlichte Lied für das neue Album aufnehmen sollen, ist der Produzent begeistert. Read the article or watch the movie. fifteen Simon schreibt. It’s based on the one I gave 2017 but extended about the water materials of RiME. If you have a large enough SSD, pushing it open might be a good idea. Geoff Lester created a very interesting blog post after talking with Martin Kepplinger about the question: “Is it possible to make a Particlesystem loop in Houdini?”. :), “I didn’t embed the video directly to avoid any tracking from Google and complications with the DSGVO.”. a cloth-simulation stays consistent (and the vertices “just” need to be moved around) every frame of a water-simulation has a different amount of polygons/vertices: It’s possible to use newer techniques like Vertex Animation Textures or “Geometry Flipbooks” á la Alembic but what I saw in GTA was simpler – that’s why I would like to show it to you. Wenn Paul Simon einen Song schreibt, lässt er sich immer viel Zeit. Auf einmal war diese Idee da. This sausage is actually a trail-geometry between particles and those particles can collide with the level geometry. an idea in my mind: If a simple moving texture on a polygon-trail/spline already looks so nice, could this work even better with a tileable mesh moving along a spline?To test this, I made a small side-project: It uses two tileable meshes (generated in Houdini) and 5 instances of each run along a spline. It can therefore make sense to switch to FXAA or to switch off anti-aliasing completely. Hair. Thank you for the hint! To illustrate the problem: For water-effects often a water-texture is moved along a flat surface which sometimes works very well. Hildesheim - Der heutige Hingucker erinnert an das Simon & Garfunkel-Lied „Bridge over troubled water“. display: none !important; This includes things like bloom, HDR lighting, thermal shimmer, and other special effects. Home. Game Design Tricks. .hide-if-no-js { If you want to see the full breakdown, I put everything together on my Artstation post. Die Zeit ist reif für Dich zu strahlen. The polygon-ribbon is re-orienting itself toward the camera and with that you’ll never see, that it’s actually a flat polygon-stripe. Menu Skip to content. Work Flow Tricks. In Unreal there is a “Spline Thicken”-Node to use this technique e.g. And both linked me to this amazing video you should watch. Let’s look at the effect again: Looks very good from all angles and has a nice dynamic silhouette, doesn’t it? February 2019 at 14:00. <3 :). Menu Skip to content. One reason for this is, that water has an always-changing surface-topology. :). Alles muss passen und ist gut durchdacht. Zugleich - und das ist das kuriose - markiert das Lied über die Freundschaft aber auch das Ende von "Simon & Garfunkel": Das "Bridge Over Troubled Water"-Album ist ihr letztes gemeinsames Album. Dieser Artikel wurde ausgedruckt unter der Adresse: https://www.ndr.de/ndr1niedersachsen/Simon-Garfunkel-Bridge-Over-Troubled-Water,simongarfunkel112.html. Luckily, GTA offers an example for that as well. I’m introducing to you – last but not least: Here we have a geometry which some volume which works perfectly fine from any angle but there is a “but”. Grass and shade can put a heavy strain on your system. Here, is a great example which we shall name: But if try to mimic the “Wormy Fountain” by running a texture along a static geometry (like it was done for the “Wedding Cake Fountain”), the trick gets very obvious when looking at it from the side: Of course, you could use a geometry with some volume instead of a flat plane. A Game Art Trick. Er handelt von der Freundschaft und dass man für den anderen da ist, wenn die Zeiten unruhig sind. Derzeit komme ich kaum dazu neuen Content zu erstellen, aber es geht auf jeden Fall weiter. mehr. GDPR. Der Musiker hat auch schnell eine Idee: Morgens hatte seine Frau Peggy ihr erstes graues Haar entdeckt. Home. :). Game Art Tricks. Alles muss passen und ist gut durchdacht. for cables but Luos also told me that he likes to use it for his soul coasters. Imprint. Imprint. ", Zufrieden ist Paul Simon mit "Bridge Over Troubled Water" zunächst aber nicht. Und so dichtet er noch im Tonstudio: "Segle weiter, Silbermädchen, halte den Kurs. Ich war richtig geschockt und dachte nur: Das ist besser als alles, was ich bisher geschrieben habe! GTA V – The Wormy Fountain. I didn’t embed the video directly to avoid any tracking from Google and complications with the DSGVO. Sieh nur, wie sie leuchten! }. Game Design Tricks. Hildesheim - Jeden Tag veröffentlicht die Hildesheimer Allgemeine Zeitung ein Foto des Tages. I didn’t embed the video directly to avoid any tracking from Google and complications with the DSGVO. As it looks a bit like a worm, let’s call it: In case you think: “Well … that’s water, so what?” I would like to underline, that having a nice volume and/or silhouette for the water is not that easy – and in the example above we have a both! Now! Here is the first one. All Deine Wünsche sind schon auf dem Weg. The secret behind this water-stream is called: Spline with camera-facing quads. Und wenn Du einen Freund brauchst: Ich segle direkt hinter Dir!". Grand Theft Auto V has some nice fountains which I would like to present you – but sometimes it’s a bit hard to admire them in the game :,(.  =  Thanks for reading my article. Mit dem Album „Bridge over Troubled Water“ schrieben Simon & Garfunkel vor fünfzig Jahren Musikgeschichte.